This game does "hard" horribly wrong
Apparently designers missed the memo but, although calling a coin flip 10 times in a row is unlikely, I wouldnt call it hard, just stupid. The hard areas just contain repeated death traps which the player is given a split second to react to and no real ability to play around. There is no depth and no counter play, just "memorize exactly where the surprise is or you die, rinse and repeat". Not that you should expect depth from a dollar game but dont bother with this one.
Rocko65535 about
Give It Up! 2: Rhythm Dash, v1.0.6